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Interactive Project announces publishing deal with Weifengke for OverVolt: crazy slot cars

Interactive Project, the leading Italian company for motor-sport and racing mobile and browser-based games is glad to announce its publishing deal with Beijing Panli Tech. Co., Ltd for the publishing of OverVolt: crazy slot cars on the Chinese market on Windows Phones platforms.

The company will be in charge for publishing OverVolt: crazy slot cars in the Chinese market through the Weifengke platform.

OverVolt: crazy slot cars is a free-to-play racing game inspired to the world of miniature slot cars. The title was co-financed by Microsoft and Aalto University through their program AppCampus upon three months exclusivity period on Windows Phone Stores. The game obtained over 270.000 downloads within three months since launch.

“OverVolt is an excellent game and it’s a good opportunity and  great honor to cooperate with Interactive Project. Weifengke has over 10 million Windows phone users in China. We’re open to bring all the great games to our users.” said Alex Feng, COO at Weifengke which is number one Windows Phone app media and community in China.

“I am glad for this publishing deal with Beijing Panli Tech. – said Matteo Palumbo CEO of Interactive Project – OverVolt proved to be a successful game and the possibility to have an accredited partner in such an important market represents the starting point for making OverVolt a successful case also in China”.

About Interactive Project

Interactive Project develops and publishes mobile and browser-based game, with focus on motor-sports and racing titles. The company is also engaged in assisting indie developers in the finalization and publishing of their games, through the project “Indie’s Way”, and it collaborates with third party companies on ad hoc development of gamification apps and advergames.

Our games are developed with extreme cure to graphics, design and game-play experience, stressing the social and multiplayer aspects. Each game is a modular product, opening the possibility to re-use the technology to boost the development of new games, titles and gamification apps.

14. October 2014 by Interactive Project
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