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Interactive Project launches OverVolt: crazy slot cars

Interactive Project is glad to announce the release of OverVolt: crazy slot cars.

The game, inspired by the world of miniature slot cars, will be available for three months exclusively for Windows Phone. The project was funded by AppCampus acceleration program, a joint effort by Aalto University and Microsoft.

“I am very proud of the work done for OverVolt, I saw the team of Interactive Project getting enthusiastically involved in the production of this title and I am confident that, also thanks to all the support we got from AppCampus, the game has all the requirements to catch users’ interest. – said Interactive Project CEO Matteo Palumbo – OverVolt is designed to display casual dynamics; but, also, to have a good appeal for collectors, because of the design of slot cars, and for those gamers who look for more hard core features. Especially the multiplayer section will put to test abilities and concentration of gamers ‘till the last lap”.

Interactive Project team has been selected to participate on Mobile Application Acceleration Camp in Italy, Rome organized by Microsoft and to AppCademy Go-To –Market Camp in April in Finland. AppCampus Director, Paolo Borella aka Master of Control is “delighted to see the level of passion and effort the team has put in to developing this game” and wishes them “the best of success after launch”.

OverVolt  is available on Windows Phone Store at http://bit.ly/1jyf2V4.

About Interactive Project

Interactive Project develops and publishes mobile and browser-based game, with focus on motor-sports and racing titles. The company is also engaged in assisting indie developers in the finalization and publishing of their games, through the project “Indie’s Way”, and it collaborates with third party companies on ad hoc development of gamification apps and advergames.

Our games are developed with extreme cure to graphics, design and game-play experience, stressing the social and multiplayer aspects. Each game is a modular product, opening the possibility to re-use the technology to boost the development of new games, titles and gamification apps.

18. June 2014 by Interactive Project
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