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Interactive Project becomes part of the Motorsport Network

Interactive Project is excited to reveal that the company is now part of the Motorsport Network. Motorsport.com, a division of the  Motorsport Network,  announced today the acquisition of a majority interest in Interactive Project, you can find the full Press Release here. We … Continue reading

02. August 2016 | IP Team, News, Press releases | Tags: , , , , , , , | Leave a comment

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Overvolt is now available in HTML5!

Hi Guys, we have some AWESOME news!!! Interactive Project is glad to announce the release of the HTML5 version of OverVolt: crazy slot cars!!!   The game will be distributed across web game platforms and will be playable for free … Continue reading

27. July 2016 | News, OverVolt: crazy slot cars, Press releases | Tags: , , , , , | Leave a comment

Interactive Project has new web portal!

Interactive Project is delighted to announce the re-styling of our web portal! This new, updated, refreshing look, should also improve usability across all devices. Check it out and have fun! —-> http://bit.ly/1dCArwZ So, thanks for stopping by, have a gander and … Continue reading

04. February 2016 | News | Tags: , , | Leave a comment

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Video game character concept

Hello friends! Welcome back to Interactive Project Blog! We are here today with Carmine Pucci and we are ready to discuss a new subject on the great column Interactive Project’s “How to’s”. The subject today is how a character comes … Continue reading

03. July 2015 | How to's | Leave a comment

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Come affrontare lo studio di un personaggio nei videogiochi

Buongiorno amici! Bentornati nel Blog di Interactive Project! I lavori vanno avanti e mentre nuovi giochi prendono vita e molti studi proseguono sogniamo in grande riguardo i nostri futuri progetti… quando una domanda ci è venuta spontanea… Come viene alla … Continue reading

26. June 2015 | How to's | Leave a comment

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User interface in the videogame gameplay

Hello friends. Hope you are doing great while the spring… springs (Okay, that was awkward). Anyway we are back today with you with an interesting subject for our column Interactive Project’s “How to’s”. We would like to have a bit … Continue reading

19. June 2015 | How to's | Leave a comment

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Concept di un personaggio dei videogiochi

Ciao amici! Bentornati con noi! Oggi, per il Blog di Interactive Project, siamo qui a discutere con Carmine Pucci per un nuovo capitolo della rubrica “How to’s”. L’argomento oggi riguarda come un personaggio per un gioco prende vita, quale processo aiuta … Continue reading

12. June 2015 | How to's | Leave a comment

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Planning a videogame character

Hello friends! Welcome back to Interactive Project Blog! Work goes on at our studios and while games come to life and new concepts flows we dream big about great videogames and then a question arose… How do videogame characters come … Continue reading

05. June 2015 | How to's | Leave a comment

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La monetizzazione nei videogiochi mobile

Buongiorno amici! Bentornati questa settimana nel Blog di Interactive Project! Per la rubrica Videogames Wiki oggi vogliamo introdurre il tema dei metodi di monetizzazione nei giochi per mobile. I videogiochi mobile sono nati assieme agli smartphone la scorsa decade e, … Continue reading

29. May 2015 | Videogames Wiki | Leave a comment

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Come un modello 3D prende vita

Salve a tutti amici! Bentornati al Blog di Interactive Project! Come sempre ci auguriamo voi siate al meglio! Torniamo oggi con un vecchio classico e vi proponiamo la trasposizione in italiano di un articolo dedicato a come un modellino 3D … Continue reading

22. May 2015 | How to's | Leave a comment

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